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Mythos

By Digi-Rat Games

Project Mythos: A FPS Rogue-lite that has the player interact with distinct characters to unlock new spells & form deeper bonds.

Themes: Fantasy
Genre: FPS, Rogue-lite

Roles:  Lead Designer, Programmer, Agile Lead
Team Composition: 2 Designers, 1 VR, 1 Enviro Artist, 2 Concept Artists

 

Software Used

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Roles & skills used:
Lead Designer -
Programmer -
Scrum Master -
3D Environment Artist - 

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Contributions to Project:
- Design for the players spells and spell upgrades
-Designed the spell effects

- created, updated and provided guidance for the GDD
-Implemented  & tweaked the environments of the forest level
- Stood as the vision holder

- Provided direction to other team members

- Created assets & Textured Assets for the prototype levels

- Lead Agile practices for the team through weekly online meetings, updating Trello board, conducting daily stand up.

-Created & implemented the prototype UI
-Programed and implemented:

  • Enemy AI

  • Player spells & spell upgrades

  • Dialogue system (Using Fungus)

  • Wave system for combat

  • Player movement & momentum

  • Player score system

  • Gods’ relation & upgrade system
     

Mythos Art Deck

© 2025 by Michael Power

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