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Mythos
By Digi-Rat Games
Project Mythos: A FPS Rogue-lite that has the player interact with distinct characters to unlock new spells & form deeper bonds.
Themes: Fantasy
Genre: FPS, Rogue-lite
Roles: Lead Designer, Programmer, Agile Lead
Team Composition: 2 Designers, 1 VR, 1 Enviro Artist, 2 Concept Artists
Software Used









Roles & skills used:
Lead Designer -
Programmer -
Scrum Master -
3D Environment Artist -
.webp)
Contributions to Project:
- Design for the players spells and spell upgrades
-Designed the spell effects
- created, updated and provided guidance for the GDD
-Implemented & tweaked the environments of the forest level
- Stood as the vision holder
- Provided direction to other team members
- Created assets & Textured Assets for the prototype levels
- Lead Agile practices for the team through weekly online meetings, updating Trello board, conducting daily stand up.
-Created & implemented the prototype UI
-Programed and implemented:
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Enemy AI
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Player spells & spell upgrades
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Dialogue system (Using Fungus)
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Wave system for combat
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Player movement & momentum
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Player score system
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Gods’ relation & upgrade system
Mythos Art Deck
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